User Guide

I. Installation

To install DragonBone, simply download the newest version from this site, and place where desired.

II. DragonBone Summary

DragonBone uses a system of frames and nodes to create skeletal animations. Frames are like frames in any regular animation system, but instead of simply being an image that is displayed on screen, a frame in DragonBone is a collection of nodes. Each of these nodes has a location, rotation, and bodypart. This information is exported in XML format. When uploaded into your project in conjunction with Animation.cs, which is included in the download of DragonBone, you will easily be able to utilize the skeletal animations in your project.

In your project Animation.cs will create the animation using the exported XML file and your designated textures. The set of textures you used in creating the animation will become the default texture for the animation, but it is possible to use different texture sets with the animation to create different 'skins' for different characters.

III. Using DragonBone

Creating a New Animation
To create a new animation simply click File; New Animation. Upon starting DragonBone a new unsaved animation will be created automatically.

Exploring the User Interface
On the top of the screen you should see the familiar menu strip. This works just like the menu strip of any other application, and has many different functions separated into the categories File; Edit; Animation; Tools; and Help.
  • Under File you will find the options to create a new animation, open an existing one, save the current animation, export to XML, and exit the program.
  • Under Edit you will find simple undo and redo options.
  • Under Animation you will find the the options to add a new frame, delete the current frame, and duplicate the current frame.
  • Under Tools you will find the Animation Player which is very useful to view your animation before exporting it to your project, also you will find options relating to the viewing options inside the program.
  • Under Help you will find a button that links to this page and a link to a window that displays the copyright information.
In the center of your screen you can see the large editing window. This is where you will create your animation.

On the right side of your screen you can see the body parts list. This lists all the textures that you will use to create your animation. Textures under Front are used to create an animation of the player facing forwards while textures under Side are used to create an animation of the player facing towards the side.

On the left you will find the frame list and the properties window. Above is the frame list and here you can see all the frames in your animation and all the body parts in each frame. Below you will see the properties window which will display all the properties of the currently selected body part.

Last edited Jul 5, 2011 at 1:06 AM by DragonSwordsStdio, version 4


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